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Selasa, 09 Oktober 2012

Keyboard hotkey & shortcut charts For Blender

Keyboard hotkey & shortcut charts

A keyboard 'map' is helpful given how many shortcut and hotkey combinations there are in Blender. The following hotkey chart shows the basic shortcuts available for Blender. A blank version is also provided for 'custom' key mappings and mappings that differ based on system language.

Basic 'standard' (UK) hotkey keyboard layout map for Blender

Basic ('standard' UK) keyboard layout and hotkey map for Blender - N.B. some shortcut keys may be mapped differently depending on system language
Blender hotkey keyboard shortcut map blank so you can chart your own key-combinations Blender keyboard shortcut & hotkey map blank so you can chart your own key-combinations - standard keyboard layout based on UK language

Navigation shortcut keys ^

Items marked [*] are compatible with the latest versions Blender.
  • G = MOVE [*]
    G then 'X', 'Y' or 'Z' = MOVE along specific axis only.
  • S = RESIZE [*]
    S then 'X', 'Y' or 'Z' = RESIZE along specific axis only.
  • R = ROTATE [*]
    R then 'X', 'Y' or 'Z' = ROTATE along specific axis only.
  • X = DELETE [*]
    Displays the delete 'options' pop up.
  • M = LAYERS [*]
    Displays the 'move to layer' pop up - selected object will be moved to the selected layer. Displays current layer as selected on opening.
  • NumPad 1, 3, 7 and 5 [*]
    View port control; 'front', 'side', 'top' and 'perspective' respectively. Pressing any of these will put the view port the mouse has control over (the mouse is placed over) into 'orthogonal' or 'perspective' mode.
  • Shift + F1-F12 = Window 'Type'

    • F1 - File Browser; F2 - Logic Editor; F3 - Node Editor; F4 - Console; F5 - 3D View; F6 - Graph Editor; F7 - Properties; F8 - Video Sequence Editor; F9 - Outliner; F10 - UV/Image Editor; F11 - Text Editor; F12 - Dope Sheet. [*]
    • F1 - File Browser (load); F2 - File Browser (export); F3 - Node Editor; F4 - Data Select; F 5 - 3D View; F 6 - IPO Curve Editor; F7 - Buttons; F8 - Video Sequence Editor; F9 - Outliner; F10 - UV/Image Editor; F11 - Text Editor; F12 - Action Editor.
  • Middle Mouse Button (MMB)
    • MMB Click Hold
      By default moves the view port the mouse has control over based on mouse position. Can be altered to use different rotation focus points.
    • MMB Scroll Up/Down [*]
      Zooms the view port forwards/backwards.
    • MMB+Shift [*]
      'Translates' the view port, moves view left/right and up/down.
    • MMB+Ctrl [*]
      Zooms view port Uses a finer distance control than scrolling MMB.
  • Left Mouse Button (LMB)
    • LMB Click [*]
      'Sets' an action. After moving or doing something LMB Click is used to 'set' the action in place. For example, a moved object stays placed relative to it's position when you click the left mouse button during a 'move' action.
  • Right Mouse Button (RMB) [*]
    • RMB Click [*]
      Selects object or item.
    • RMB+Shift [*]
      Selects multiple objects or items.

Mode switch shortcuts ^

  • TAB = EDIT mode (including UVEdit mode) [*]
  • V = VERTEX PAINT mode [*]
  • F = UVW mode (TAB in 2.46 & above)
  • Ctrl+TAB = FACE SELECT TYPE - Edit mode [*]
    In edit mode allows the selecting of faces by polygon, edge or vertex 'groups'. Allows working on a mesh in different modes, facilitating slightly different working methods.

Function shortcut keys ^

  • A = SELECT/DESELECT [*]
    Mode sensitive - will select/deselect items based on which mode you're in.
  • E = EXTRUDE [*]
    Mode sensitive - will extrude polygons, vertices or edges either individually (so the create their own 'children', or as a group.
  • U = UVWunwrap
    UVWmode only (for later versions, including 2.5, UVW editing is done in Edit mode).
  • Ctrl+R = LOOPCUT [*]
    Cuts a 'loop' - a line that follows the contours of a model.
  • B = BORDER/Loop SELECT [*]
    Pressing 'B' once activates the 'grid' border select tool. Pressing again activates the selector 'brush' that allows 'paint selecting' objects. Useful for selecting multiple faces or vertices in edit mode.
    • Alt+B = Loop Select 'Cut/Show' [*]
      Using Alt+B toggles on/off the loop 'cut' feature whereby Blender will show only the areas of a scene or object inside the selection loop drawn on screen. Alt+B toggles this feature on/off so the rest of the scene is unhidden when the shortcut is used again.
    • Shift+B = Select Zoom [*]
      View zooms into selected areas
  • F = Create FACE/EDGE [*]
    Creates a polygon ('quad' or triangle') depending on 'select type' - vertexes, edges or faces.
    • Ctrl+Shift+F = Edge FLIP [*]
      Flips orientation of corned-to-corner edges. Selected polygons should be triangles.
  • Shift+D/Alt+D = Duplicate [*]
    Depending on the Editor (viewport) using the standard "Ctrl+C" to "Copy" and "Ctrl+V" to "Paste" may not work, in the main 3DView for example "Shift+D" creates a 'duplicate' of an original source as an independent Object; "Alt+D" similarly 'duplicates' originating Objects but retains a dynamic link to the source, which if edited propagates changes in real time to the duplicate. In both instances Object properties and settings are duplicated.

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